Job Description :
Title: UX Graphics Framework

Location: Santa Clara, CA

Duration: contract



JD



Graphics Framework

Graphics Rendering in Android or iOS Metal or game engines

Graphics Rendering/Display Framework in Android Skia /SurfaceFlinger or Flutter or iOS Metal system or graphics DDK/compiler, game engines or AR engine

OpenGLES, Vulkan, Metal, DX11/12, OpenCL or similar APIs



Android & iOS' graphics engine, even though they are advanced & successful, is deficient for the emerging needs from industry evolution:

· Current OS UI/graphics frameworks have limited concurrent ability

· Doesn’t have distributed computation capability for cross device experience

· No or limited capability of unified acceleration of 2D & 3D graphics rendering, image processing / CV and ML which is key to AR/XR focused apps

· Limited auto-layout capability fit for various displays configurations (tablet/PC /phone /wearable)

· No native composition support for distributed displays

We need a new graphics / UI framework for future use scenarios.



B. Scope of Services



AGP (advanced graphics platform) is a next-gen light-weight high performance UI/graphics framework providing unified 2D/3D acceleration to support new cross-device experiences. It integrates with cross-platform dev-framework and has the following features:

· Adaptive auto-layout solution for foldable and big screens with different display size, shape, orientation

· Innovative 2D/3D unified & multi-level concurrent rendering framework to differentiate from Android/Skia, iOS/Metal and Fuchsia

· Native 3D UI (much beyond current 2D based UI): Immersive 3D UI / AR Interactive Experience

Possible use cases:

· Distributed cross device display/rendering experiences

· Automotive system: multiple apps + multi-inputs + multi-displays

· Deliver AR/XR focused apps and UI / UX with photorealistic imagery fused with real world scenery
             

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