Job Description :

Partner with other Designers to create feature specs and flows to articulate the user experience
Collaborate with Designers, Producers, Engineers, and Artists to rapidly create in-engine prototypes
Deliver features at quality and on time
Implement, troubleshoot, and polish final on-screen experiences
Drive open communication across disciplines
Represent users of all types by creating experiences that are accessible to everyone

Qualifications & Skills

2+ years of experience as a designer/developer shipping games or consumer-facing services
An online portfolio of shipped interactive features
Deep understanding of object-oriented scripting and markup languages (C, LUA, and/or others)
Ability to pick up complex tools and familiarity with gaming industry tools and pipelines
Talent for identifying and solving complex user experience issues
Strong cross-disciplinary collaboration ability that makes team members and experiences better
Exceptional verbal/written communication and presentation skills
Intense attention to detail and quality
Passion for games and all types of gamers